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Tileable PBR bark material from high resolution scan data

Here's a tileable bark material I made to work inside my Unity environment scene. Click the gear icon to force Vimeo to play at a higher resolution.

Agisoft high resolution scan data of bark

Agisoft high resolution scan data of bark

Using Mudbox to paint out flaws and out of focus areas for the Albedo base pass

Using Mudbox to paint out flaws and out of focus areas for the Albedo base pass

Using Mudbox to paint out flaws and out of focus areas for the Albedo base pass

Using Mudbox to paint out flaws and out of focus areas for the Albedo base pass

Substance Painter to make all map passes tile and remove unwanted artifacts

Substance Painter to make all map passes tile and remove unwanted artifacts

Substance Designer to make sure all map passes are on point and delighting pass for albedo

Substance Designer to make sure all map passes are on point and delighting pass for albedo

Tileable PBR bark map passes

Tileable PBR bark map passes

Tileable bark scan in Unity with albedo, normal, ambient occlusion and roughness maps loaded into shader