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Unity PBR Forest Clearing

Realtime concept for the animated series "Myrr" under development.
http://www.mymyrr.com/index.php/3d/.
Captured from in game build of the environment running at 30 fps. I used SpeedTree and Maya to create all the vegetation with MegaScan textures and materials created in Substance Designer. I'm using the mouse and keyboard to run around in the level, please excuse my less than smooth mouse movements :)
Vimeo is set to Auto resolution. If the playback looks compressed, click the gear symbol in the lower right corner and force 720p.

Deciduous Variant 01

Deciduous Variant 01

Deciduous Variant 02

Deciduous Variant 02

Deciduous Variant 03

Deciduous Variant 03

Deciduous Variant 04

Deciduous Variant 04

Sapling Variant 01

Sapling Variant 01

Sapling Variant 02

Sapling Variant 02

Sapling Variant 03

Sapling Variant 03

Sapling Variant 04

Sapling Variant 04

Foliage

Foliage

Grass cards

Grass cards

Ferns

Ferns

UnityForestClearing